Video Game Music: From bleeps and bloops to scores of symphonic serenity
This was written for Maglomaniac on October 15th, 2013
(credit goes to all the companies aforementioned and their content)
I love video games.
I’m sure there’s no denying or disputing that claim, based on what I’ve
written here or spoken about with friends.
I love games with great art styles, good gameplay, lots of replay value
and such. But, if there’s one thing that
can make or break a game’s appeal, it’s the music. Video game music has become one of the most
talked about aspects of gaming for the past 20 years or so. Sound in video games has come a long way
since just your standard bloops, bleeps, and blurps. When the graphical output improved, so did
the presentation of sound. From
generation to generation, the music we relate to video games has touched our
lives on various occasions. It would
make us cheer, make us cry, fire us up, and make us laugh. Video game music has
had such a great impact on the lives of gamers that people have gone the extra
mile to show their appreciation. There
have been live concerts held by bands that primarily play songs from various
video games they have played over the years.
Bands and musicians have remixed classic to current video game scores
for the listening pleasure of the fans.
Actual video game composers have had live concerts of the music they
have for fans of all ages. In fact,
every January, a convention is held in the mid-Atlantic region of the United
States called MAGFest (Music and Games Fest, formerly the Mid-Atlantic Games
Fest). At this convention, people come
from all over to hang out with fellow gamers in order to listen to video game
music in concert form, take part in video game playing, buy nice merchandise,
listen to panels about various video game topics, and unwind for 4 days. If you have never gone to this convention,
make it a point to go at least once in your life. The gamer in you will appreciate it. Now that we got that out of the way, it’s
time for a list. Yea, you knew it was
coming. I was going to rattle off the
companies that, to me, have given the best musical compositions in the history
of gaming. These are the companies that
have made some of the most memorable forms of music in gaming history. I feel they deserve the most praise for all
of their hard work. Here we go, in no
particular order:
Nintendo
Let’s start off with the masterminds from Redmond,
Washington to Tokyo, Japan. Nintendo has
made up some of the catchiest tunes in gaming history. Who can forget the first time they heard the
entire Super Mario Brothers theme? How
awesome was it to hear that triumphant music when you finished a stage in Super
Mario Brothers? In all honesty, I get
goose bumps when I hear the opening song played in the opening story crawl for
The Legend of Zelda. These guys helped
open the door for musical innovation for the various gaming companies that
looked to raise the bar. Once the Super
Nintendo became a reality, they put the basic sounds in as accouterments to a
more digital, much better orchestrated sound.
You can thank Sony for that as they helped create an upgraded sound
system for Nintendo to play with. Since
they parted ways, Nintendo still remained efficient in producing memorable
musical scores. This can be attributed
to Nintendo’s musical mastermind: Koji Kondo.
Kondo created virtually all of the musical scores for all of Nintendo’s
first party games. If not, he had a
definitive role in their production as a consulting body. When you think of video game music, one way
or another, a Nintendo game will end up in your thoughts. Just don’t be surprised if the song comes
from a Nintendo game itself.
Capcom
As much as I gushed over Nintendo’s musical excellence, I’d
be hard-pressed to ignore that most games on Nintendo systems had good music
despite being a third party game. When
it comes to third party game companies, if you are looking for great music from
top to bottom and front to back, Capcom is the way to go. The NES may have had great songs from Super
Mario Brothers and The Legend of Zelda, but gamers from that era will tell you
that Capcom hit with all cylinders when it came to music. Mega Man 2 stands as one of the most prolific
games in the series for the challenge and for the music. Since then, Mega Man and great music went
hand-in-hand. However, Capcom didn’t
stop there. We have the Street Fighter series
and the amazing tracks that go into the games.
Lately, I’ve been hearing how Guile’s theme goes with any
situation. Once you hear it, you’d
probably agree. Be it Ghouls ‘n Ghosts,
Final Fight, or even U.N. Squadron, Capcom made it a point to give you a great
musical experience. This even includes
games made by Capcom for various franchises outside of video games. If you don’t believe me, then you haven’t
heard the amount of love given to The Moon theme from DuckTales.
Konami
Konami’s musical exploits do a great job of capturing the
atmosphere the game is placed in. I find
myself humming the Solid Snake theme on a number of occasions. It encapsulates the game’s mood and
atmosphere perfectly with its urgency, aura, and presence. Castlevania’s themes always range in tempo
and style symbolizing the type of stage that you are in. Yes, it’s a horror game with an eerie
mood. But even in its eeriness, the
stages differ in their style. The music
accommodates this very well adding depth to the game on a grand scale. As for a game like Contra, you’re running and
gunning down aliens at an alarming rate.
The music is intense, fast-paced, and powerful. Konami has earned its place as one of the
few companies that makes amazing music.
SEGA
Personally, when it comes to sound design on Sega systems, I
don’t really like the outcome. It always
sounds like the music has too many off-putting sounds to make it likable. This really holds true for whatever ports are
made for the systems in question. Also,
at times, I feel that the sound takes a hit based on the system’s
limitations. However, if you were to
take an actual game created by Sega and not ported to a Sega system, take some
time to listen to what is put out there, and let it sink in, you get an awesome
experience. The foremost proof of this
lies with Sonic the Hedgehog. The
staunchest rumor I have heard about the first set of games on the Genesis was
that the music was composed by Michael Jackson.
This was probably put together as an agreement with Jackson who allowed
Sega to create the Moonwalker video game as a movie tie-in. Whether this is true or false, the music from
the initial Sonic games on the Genesis were outstanding. Every song is catchy, resonant, and fitting
for the stages, screens, etc. they represent.
That’s not to say there aren’t any other classics that have great
musical scores. Streets of Rage has some stand-out tunes, along with the original
arcade classics, Altered Beast and Golden Axe.
When the graphics moved up a notch, the music for Sega games did the
same. The House of the Dead had some
haunting scores. Samba De Amigo made for
one great experience as a dance game.
Space Channel 5 had some pretty groovy beats, and Nights’ music was also
a step in the right direction. Sega
might not have won the console war, but it won a place in the hearts of
millions of gamers with their musical compositions.
Square/Enix
Square and Enix have had their fair share of great games,
specifically RPGs. Enix had the
expansive yet challenging series, Dragon Warrior/Dragon Quest. Not only was the first of the RPGs in video
game form, but its following is immense and impressive over these many
years. SquareSoft didn’t really have its
footing and was about to close as a company until they released their
ground-breaking first rpg, Final Fantasy.
Years later, it spawned up to 13 different sequels, a slew of different
spin-offs, and a following rivaling to surpassing that of Dragon Warrior. As time passed, both were competing for the same
audience of RPG fans with their products.
However, as fate would have it, Enix would end up forming a partnership
with Square, bringing all of their games under one roof. But, what about the music, you ask? These games take full advantage of any system’s
limits and try to give an expansive approach to the music they compose. As video games advanced, so too did their
efforts. You would now be privy to music
done by semi to full orchestras. It
would be like hearing a symphony in the background during an amazing cutscene
or an epic battle. I believe this
approach lent the inspiration to have orchestras hold concerts for music that
was not previously orchestrated, though I could be wrong. Regardless, these two companies made it
possible to hear an actual orchestra in the game. The experience couldn’t have been any better.
Honorable mentions
Grant Kirkhope: The master musician behind Yooka-Laylee and Banjo-Kazooie |
Activision, Electronic Arts, Rare: these companies have been
able to put together some amazing soundtracks with the teams that they
have. However, Activision’s biggest
strength, like E.A., is their use of licensed music, and not so much their
composition of original tracks. As for
Rare, their music for their top titles have been phenomenal. Yet, for me, they still seem like products of
the eras they came out in. I rarely hear
any songs from Rare games being utilized in concerts or referred to, more so
than usual. Regardless, the musical
pieces are still stellar.
In closing, video game music is as much a part of the
success of a video game as the graphics, the controls, and even the
extras. A game with a good soundtrack is
something that shouldn’t be overlooked.
It could have some of the catchiest tunes you’ve ever heard, or enough
musical variety to accentuate the game’s other positives….or hide its negatives. So, don’t be afraid to pop in your favorite
game and listen to a tune or two. Or, if
you really interested in going one step beyond, search out the game’s
soundtrack and get your groove on. From
bloops and bleeps to stunning scores, video games have come a long way over the
years when sound and music comes to mind.
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