An ode to the side-scrolling, beat ‘em up!
This was written for Maglomaniac on September 3, 2013
There
are a slew of video game genres I have grown to love over time. From RPGs
and simulations to open world action games and rail shooters, I have my choices
for great games. However, if I have to place one or two at the top, they
would definitely be the platform game (thanks to my love for Super Mario
Bros.), and the game genre that’s the subject of this post: the side-scrolling
beat-em-up!
I got
my first taste of this genre back when I was a young lad of about 9 or 10.
My older brother took us to a corner store and we saw some arcade video
games there. There I saw a woman, standing there minding her business,
and then……WHAM! Punched in the stomach and she was carried off. The
garage door opened, and two men came back. Obviously, this girl had to do
with them, so they were then off in search of them. Punches, kicks, jump
kicks, throws, whips, bats, boxes, and giant hulking brutes breaking through
walls followed. That was the first time I saw Double Dragon. I had
to see how it would end, and lo and behold, one day, I did. I finally got
to see the end of a game. This was around the time we had the NES and
hadn’t finished any of the games we had. I guess you could factor this to
my older brother’s inability to finish our games initially. During the
years, as I watched, I was blessed with some of the coolest games around.
Within the arcade alone, I got to see Final Fight, Spider-Man: the arcade
game, The Simpsons arcade game, Captain Commando, Dungeons and Dragons: Tower
of Doom, Dungeons and Dragons: Shadows of Mystara, Superman, Ninja Gaiden (yes,
there was an arcade version first for those who remember), Double Dragon 3
(surprisingly not Double Dragon 2), and the ever-popular Xmen: The Arcade Game.
I wondered if I could be lucky enough to play any beat-em-ups at home.
How lucky would I get?
I was
lucky enough to come across a few classics on the home consoles.
Unfortunately, with the advent of home consoles, the games would actually
get more difficult. Either that, or, I really had to get playing these.
The reason was, initially, when I saw these games, all I did was see
them. I guess I was still used to watching games, and not playing them.
This carried over a bit to the home consoles, so I didn’t really get to
play a real butt-kicker in The Adventures of Bayou Billy or even the fabled
game, Black Belt for the Sega (Little known fact: that game is actually a home
adaptation of Fist of the North Star for the Sega). However, I got my
first taste while playing the Sega Master System, when my godfather dropped a
plethora of games on us to play. One of them was a special edition game
for the Sega as it was a game that only could be ordered. It was Double
Dragon for the Sega. Was it arcade perfect? Nope, but I didn’t
mind. I will say this, and with no regrets. If you want a more
comprehensive version of Double Dragon for your home console back then, this
was the version to get, not the Nintendo version. This has two-player
simultaneous action, most of the stages intact, and even the correct final
boss. The Nintendo version has some added stages with platforming parts,
it’s two-player alternating, and the final boss ends up being a dark version of
you. In the original game, if both of you survived, you fought to the
death to see who got to save Marian. I guess Nintendo wanted to go
straight to that part, but I wouldn’t know since I’ve never played that
version, nor plan to. Now, this game was incredibly hard, and you would
find yourself wasting a lot of continues and lives trying to get to the end.
Once I learned the trick to get more continues, the game became much
easier, tolerable, and fun. This is essentially what made beat-em-ups
difficult for the home console: a fixed number of continues. It made for
a great way to improve your gaming in this genre, though, as it forced me to
find better ways to handle difficult situations in these games. I’ll try
to get into that later. After this game, due to a lack of funds, getting
more games would be virtually impossible…until the Super Nintendo and Genesis
era.
Double Dragon, through the years!
As I
got older, getting games fell into one of two categories. First, there
was the game for my birthday and/or for Christmas. Second, once I got a
job and could pay for what I wanted, I went to get games at my local toy store
or FuncoLand (pre-Gamestop years). Through that whole time, beat-em-ups
came my way much easier, but not lacking in difficulty. With the Super
Nintendo in my possession, I came across a plethora of games in this category.
I couldn’t have been happier. I did have a Genesis, even for a
limited amount of time, and I made it a point to get as much gaming out of that
system along this genre. With the
Genesis, I never got to play Streets of Rage, nor was I really interested. Call me a Final Fight purist, but I knew a
rip off when I saw it. I did get to
play the first game later, though. For
the Genesis, it was either Altered Beast (which was tough as nails) or Golden
Axe (which was a gem of a game). I still
remember days when I was playing Golden Axe and going through the marathon of
motions to finish it. As for the SNES,
where do I begin? I’ll just name the
games I own and/or played: Final Fight,
Final Fight 2, Final Fight 3, TMNT IV: Turtles in Time, The Peace Keepers, The
King of Dragon, Captain Commando, Super Double Dragon, and Knights of the
Round, to name a few. The bright colors,
the huge sprites, the frenetic action, it was all there. It also made for one amazing experience with
my brothers and sisters on a Saturday afternoon, playing through one of our
favorites. Then with the graphical
upgrades, things didn’t really go very far.
SNES and beat em' ups: my childhood was awesome!!!
The
Nintendo 64 didn’t really have what we were looking for in beat em’ ups, as
they were all, practically non-existent (yea, Fighting Force didn’t do it for
me, either, as I never bothered). When
the Gamecube came into play, there were a few and far between, but
enjoyable. First, there was Batman: Rise
of Sin Tzu. I bought it as a game to
make up for me not having X-men: Legends.
It was a good mistake, as I enjoyed the game. It had the elements I was looking for when it
came to beat em’ ups. Simultaneous
gameplay? Check! Items to use in battle? Check! Tough boss battles and a slew of bad
guys? Check all around! The most interesting part? You had the ability to level up your
character, buying different moves, items, strengths and such to improve your
character. So, it had some RPG elements
to it. It’s definitely a game to play or
own if you’re a collector, a Batman fan, or a fan of the genre. X-men Legends was more RPG than beat em’ up
to me, but it had its great points. I’m
glad I got it, especially as an X-men fan.
Next, we have Viewtiful Joe. This
platform/beat em’ up hybrid was as tough as it was interesting. I found a lot of fun testing my abilities the
old school way and it was worth it. I
never bothered with the sequel as it just didn’t appeal to me.
On the newer
and later consoles, my beat-em-up fix was appealed to in spots here and
there. On the Wii, the games that had my
attention on full are an eclectic mix of games.
No More Heroes was an open world masterpiece of insane cultural
references filled with blood, guts, and goofiness. I could not have been more surprised,
intrigued, or eager for more. So, I got
the sequel, and I wasn’t disappointed.
Then, we have MadWorld. You want
to talk what happens when Sin City meets Smash T.V.? This is that game. It was a black-and-white blend of blood,
guts, hilarity, and hard-hitting moves.
Then, we have a game that got me interested in a television show I’ve
never seen until recently, and I’m glad I did:
Batman- The Brave and the Bold: The video game. This game, like Viewtiful Joe, is all kinds
of fun filled with platforming and pugilism.
It also captures the motif of the show in one nice little package. Like Sin Tzu, you can upgrade and unlock
skills. Unlike Sin Tzu, it’s not fully
3-D. Instead, we have a cel-shaded
experience worth remembering. It’s a must-have for the parent or collector in
you. I could go on and on about the
other games I’ve played, but maybe more bullpen calls are needed to do just
that.
The Wii had some love for my fix
Beat em' ups will always have a soft spot in my heart. They are simple enough to play, yet complex enough to challenge the game in you. It's great for you and your friends and family as it is practically the epitome of multiplayer action on the video game console. It's a great experience for a short or long amount of time and I encourage you to do so if you haven't already. If you don't believe me, ask the dozens of gamers at MAGFest who roar like Colossus whenever humanly possible (but that's another story for another time)...
Comments
Post a Comment