Video Game Review – No More Heroes: Desperate Struggle for the Wii
We now round out the Suda 51 games I own with the
continuation of No More Heroes. This
would be game #3 that I own from Suda 51, but not the 3rd original
franchise. But, let’s not talk about
those set of semantics. Let’s dive into the
sequel to one of, arguably, the best titles on the Wii, which may or may not be
saying something. Did this hold up as a
solid sequel to its predecessor? Only
one way to find out: head into the
garden of madness!
Graphics
Graphically, the game hasn’t changed too much, quite
honestly. The game does have a better
polish and graphical sheen to it. I’m
sure this time they tapped into the full potential of the Nintendo Wii’s
graphical prowess. Comparatively, the
game looks a bit smoother than the first.
There aren’t many breaks or issues with graphics. There are rarely any frame rate drops, but
that may have to do with the newly found absence of the free-roaming map and
environment as found in the first game. Also,
mini-games have been changed to mimic that of an 8-bit game, as seen through the
Nintendo Wii. No, it’s not in 3-D, like
before. It’s actually 2-D and very
funny.
Sound
Just like the first game, the music takes a very eclectic
turn. There are a bevy of tracks that
have an alternative sound, with bits of punk rock showered here and there. Also, there are different musical styles
represented here. Sound effects remain
remotely the same from the first game.
Of course you have new sounds for new bosses, as well. All the while, the voice acting is still as
crisp as ever. The dialogue could not
have been more entertaining, right down to the one-liners said by the assassins
that try to kill you. If it seems like
these descriptions are short, it’s because there really is not much to make of
it. Not much has changed, saved for the
more streamlined approach to the actual game.
Control
The controls remain the same in this game, with some of the
additional controls you earned via the Lovikov balls. The motion aspect still remains the same, as
holding the Wiimote in a certain way will determine the height of your
attack. You get different suplexes,
slams, and wrestling holds, for the most part.
You do get to ride the schpeltiger as well, but only in certain battles. I can’t say too much since there hasn’t been
much changes. Well, there are two
changes, and that lies with two new characters to use in the game for the
missions they are on. For instance, one
of them has a jump button. Why? That’s because there are platforming elements
in the level this person is in. And, no,
they aren’t very good. You can almost
tell that this game was not patterned for jumping from platform to platform, by
the feel and the mechanics within the game alone. It was literally added to the game to not
only build in order to put over the fact that the character you are using is
completely different from the other two.
The stages were simplified in their platforming mechanics so as to not
add too much to the game, but just a new dynamic for a new character. I can tell you already that you won’t want to
spend another second in these stages as the mechanics get annoying in a hurry. Nevertheless, the controls remain crisp and
feasible.
Etc.
In this game, Travis Touchdown returns to killing, by first
taking care of Skelter Helter, Helter Skelter’s brother (from the first
game). Only thing is, if you followed
the true ending of No More Heroes, a lot of questions may come to mind as to
why this is happening, let alone what happened to Travis. Don’t worry about that. The game has a fine way of answering that question,
the only way they can. Just think back
to the battle with Jeane, and you’ll see why this works. Anyway, Travis is the big man in town, only
to return to see that after returning, things have gone straight to the
pits. One such personal thing has to
deal with Travis’s friend, Deacon, who runs Beef Head video. Now, it’s up to Travis to kill past 50 people
on the UAA Assassin’s list to get to the top and get revenge. As the game progresses, you’ll see a few
interesting things, like who is behind this, Sylvia’s fate, and even some
twisted battles and such, this side of Killer 7. The game’s extras include to buying clothes,
obtaining the most powerful weapons, powering up your stamina, and side jobs just
as in the previous game. However, there
are two new extras to look into. For starters,
Travis gets challenged by an assassin as he rises to the top. On top of that, he has revenge missions to
conquer to avenge his friend. As
mentioned before, within the story are two other characters to utilize, but
without spoiling anything, they have a pretty major role in the story. You don’t have to collect cards or lovikov
balls anymore. Also, you can unlock boss
rush mode to take on the different targets again. There’s also a set of minigames you can play
at home, involving playing with your cat enough to make her lose weight and
playing a flying “shoot-em-up” game with the anime characters in Travis’
favorite anime. The game’s lasting appeal, I suppose, lies in the boss rush
mode as the battles versus the assassins have gotten more concise, challenging,
and fun. You don’t have to do exploring
for cards, money, or lovikov balls.
Also, there are no assassin missions, as they have been replaced by
revenge missions. Sadly, you can only do
revenge missions once in a story run.
Also, the game is very streamlined to only allow you to go from place to
place by choosing it on the map and getting transported there, instantly. They really put the work in to tighten the
flow of the game. This may or may not
suit your needs, as this might shorten the game to you dramatically, or leave
it just even enough to not seem tedious and lagging.
Final Verdict
The sequel to No More Heroes is pretty solid, in my view,
but according to most, is a mixed bag.
The flow of the game has been changed dramatically, making it a little
more compact. However, with few extras,
this might make the game rather short.
You can get everything you want in extras after another playthrough of
the game. This would leave you only
interested in battling and killing bosses.
However, the revenge missions do a decent job of keeping you engaged without
having you go forward in the game when you don’t want to. The side jobs are fun, but also not too
challenging. This is helpful for some
quick cash to buy new clothes or a new weapon.
Once done, the uses of said games are in question. But, they are fun to play due to their
charm. Oh, and I should mention that
finishing the game on normal does unlock a harder level of play, but getting
100% completion doesn’t really do anything, before or after game
completion. That said, if you’re looking
for some of the crazy action you got in No More Heroes, you definitely want to
pick this up. It’s just up to you as to
how big that “garden of madness” should be, in your view.
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