Video game review – Conker’s Bad Fur Day for the Nintendo 64
It seems like I’m tapping into my mature games quota a lot
recently. Could it be a pattern? Nope.
It’s just me talking about games within my age range. Having said that, let’s look at one of the
most controversial, yet entertaining games to debut at the end of the N64’s
life cycle, Conker’s Bad Fur Day. A game
so raunchy, so nasty, and so dirty, that the mature rating icon on the box is twice
it’s normal size, right next to another warning that the game is not for anyone
under the age of 17. Yes, Nintendo
wanted to make doubly sure you weren’t buying this game in error. Sure, it has a cartoon squirrel on the cover,
but he’s holding a pint of beer, next to a scantily clad female squirrel. That should be more than enough reason to
avoid it. So, let’s not waste any time and
dive into the debauchery!
Graphics
When it comes to Nintendo games made by Rare after Donkey
Kong Country, the graphics have usually surpassed anything developed directly
by Nintendo, if not by a small margin.
When it comes to Conker’s Bad Fur Day, the game may very well surpass
Banjo Kazooie and Donkey Kong 64 in graphical presentation. It has been said it’s one of the best looking
games on the N64, and I’m inclined to agree.
Suffice to say, there are some issues, as with most Rare games on the
N64, like slowdown and some sound miscues.
But, that seems to be par for the course when dealing with most games
for the N64, if not Rare games.
Thankfully, it’s not a deal breaker, and the game doesn’t falter greatly
due to it. For a game that doesn’t need
something like a 4MB expansion pak, it looks really solid. The game really captures the aspects of a
cartoon come to life, with a very dark and mature twist. Also, the hub world really blends together
with the different worlds connecting them.
Good presentation, to say the least.
Sound
The music to the game is very catchy. It’s upbeat when it needs to be, dark when
it needs to be, and so on. The music
will match the atmosphere it is within. Leave
it to Rare to give us another solid music score. Sound effects are spot-on, with very good
comical timing. We then come to voice acting. The group is an all-English group of voice actors. Their impersonations of non-English
characters sound just as goofy as you’d expect it to be, while Conker sounds
rather pithy in his approach. The “Sloprano” episode serves as a pretty good
indicator of how kooky the game can be.
And, I’m pretty sure you’ll find yourself singing along or too yourself
the entire score once you get there.
Control
The controls are simple enough. You jump, control the camera, center it
behind you, and shoot with the Z button when asked. However, the real focal point of control lies
with the B button. That is the “context”
button. This game utilizes a unique
system known as the context sensitive system.
What it does is give a button or buttons multiple functions based on the
scenario you are involved in. Initially,
all the B button does is standard melee attacks like swing a frying pan
(standard) or fire an Uzi (It’s War Episode), or a shotgun (Haunted house
episode). When you see a B pad on the
floor, a light bulb will appear. Press B
and you will do a random task, activate a certain mechanism, or even obtain
some very interesting goods like a pint of beer to consume…for urination
purposes. Yup, it’s that crude. This could not have been a better addition to
the game as it adds to the cartoon-style approach, violence and all. It also make it easy to traverse the game
without having to worry about picking up items or the like. It’s an interesting approach to gaming, to
say the least.
Etc.
Now, we get to the rest of the game, and I have to tell you,
this is where the fun truly lies. The
story is told by Conker, as he sits atop a throne with a glass of milk and a
crown. He just went through what he
calls a “bad fur day” and somehow it ties into his new found fame. After a night at the bar, complete with pints
and “drunk dialing” his girlfriend, Berry, Conker stumbles out drunk on a dark
and stormy night. He stumbles across a
talking scarecrow named Birdy who assists him in sobering up and learning about
the game’s context sensitive system.
After learning this, our crazy story begins, as Conker wanders aimlessly
into a new land, where it is chock full of crazy goings-on including drunken
king bees, giant dung-throwing beetles, cavemen with big body parts, stone
people who dance at raves, zombie squirrels, and even cyborg bales of hay. All this, and Conker can’t find his way home
to Berry. He also doesn’t know he’s being
hunted. Quite the “bad fur day” to say
the least. The extras lie in a few
things. Firstly, you have the chance to
access any episode and its chapters once you finish the episode in story mode. Also, you can utilize different cheats that
give you power ups in and out of story mode.
Lastly, we have multiplayer. This
game works a bit like a fellow Rare video game, Goldeneye 007, with split
screens and various weapons. The
different modes include deathmatch, heist, and even “capture the flag”. Unfortunately, you are mostly limited to just
using Conker and a bunch of weasels.
Regardless, it makes for a surprisingly fun experience.
Final Verdict
Conker’s Bad Fur Day is a ground-breaking title that every
N64 enthusiast should own. It takes the
genre of platform gaming and turns it on its ear with its mature content, dark
humor, and innovative system. It’s very
clever and self-referential, with catchy music, great graphics, and crisp
gameplay. I put this over the Xbox
version of the game, only due to the fact that this version has everything in
its original form, with no added censorship.
In truth, that’s how the game should be when of this caliber. If you don’t own this game, make it a point
to do so. You may never get a game this
clever, this raunchy, and this well-designed ever again. If you think you have found one, let me know
if it has a “sloprano” in it. That alone
is enough for the N64 to have.
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