VGR: The Great Debate – Street Fighter Alpha Anthology vs. Street Fighter Anniversary Collection
It’s back! It’s time
for another great debate. This time we
pit two games from the same developer that, for the most part, are collection
games of a great franchise: Street Fighter.
What can be said about the greatest fighting game franchise in
history? It helped usher in the fighting
game renaissance of the mid 1990s, complete with various franchises that rose
to gaming stardom or faltered and faded into obscurity. As a franchise, it developed the most
fighting games within its lifespan, be they original games, remakes of previous
games in the series, or spinoffs into different series. Regardless, the games have garnered a
tremendous fan following, as well as permanent placement at any and all
professional gaming tournaments around the world. But, not all things last forever, as Street
Fighter would go on a hiatus for a significant amount of time.
Before continuing with Street Fighter 4 (although it wasn’t
the 4th game in the series), two games were released, celebrating
the awesomeness of the previous games.
One game celebrated every game of the prequel series to Street Fighter
2, Street Fighter Alpha. The other game
celebrated the anniversary of Street Fighter 2 and opened the door for another
arcade port to what some call the greatest fighting game of all time: Street
Fighter 3: 3rd Strike. Both
games are looked to as a means to relive the days when Street Fighter reached
its peak as a 2-D franchise. However,
one has to wonder. When it comes to the
depth of said games and their general allure, which holds up as a more
definitive title? Or better question:
which provides more of a lasting experience?
And better still, which does a better job giving us gamers an
all-engrossing anthological feeling? Let’s
see what the debate tells us, in my humble opinion.
Graphics: Tie
Ok, I know what you’re thinking: you better have an explanation for this. I do. You
see, neither game really does anything to improve on their graphics or take
away from it. Also, as gamers, we didn’t
mind that. In fact, if you’re going to
add something, you better make darn sure it all pays off in the end. After the releases of these games, there was
an HD remake of Super Street Fighter II Turbo and Street Fighter 3: 3rd
Strike made for X-box Live and PSN. Both
games looked phenomenal. However, these
games came out years after the end of the PS2’s run. Since the games we are dealing with are PS2
games, I’m not going to penalize them for not trying to improve, but I’m not
going to award them either. I am glad
that they did keep most of it intact, with no errors in frame rate and
such. Although, if one commendation has
to be given, it goes to the Anniversary Collection for allowing various
versions of each street fighter to be placed in the game and allowed to fight
each other. How surreal is that to see
SF2 Guile vs. SSF2T Guile? And better
still, who would win?
Sound: Tie
Yup, another tie. Can
you really compare Capcom’s music to…well, Capcom’s music? It’s frivolous! Both games have amazing soundtracks. Anniversary Collection draws from the final
SF2 musical iteration in its run along with 3rd Strike’s amazing
score. Only difference here is that you
can choose between musical scores for 3rd Strike. If you are a fan of the originals, go for the
arcade score, otherwise, go for the home console remixes. As for the Alpha Anthology, it’s all arcade
scores, all the way. Or at least it
seems so. If you unlock more things, you
get more songs for different versions, if you know what I mean. Still, the music is top notch. The sound effects are very memorable as well,
as they are part of history. Lastly,
when it comes to voice acting, they have their moments, and they are memorable
and awesome. So, Capcom vs. Capcom when
it comes to sound is a win on both ends.
Control: Anniversary Collection
And we get to the first win of the debate with control. Now, it’s safe to say that the 6 button
layout of the PS2 controller allows for all 6 buttons to be used. That’s a given. The shoulder buttons can do a handful of
things as well, be it by configuration or by default. That’s all covered. So, how does Anniversary Collection win
out? That’s all due to the games in
question, sadly. While both games have
pretty solid controls that don’t leave a lot of problems for the gamers, it
then comes down to which controls are preferable, and which allow for a better
gaming experience. Alpha Anthology
promotes the control schemes for all three games, their upgrades, and even
Pocket Fighter. However, I do distinctly
remember a bevy of fans having their issues with Street Fighter Alpha’s balance
due to link combos. It came to the point
where virtually a handful of characters could dominate without fail. It was the reason they made custom combos in
Alpha 2. Then, we have Alpha 3, which,
to its credit, is a very good game.
However, it also has balance issues, as tournament footage will
show. Even though Capcom did its best to
weed out the problems, they still came up.
You do have an option to choose which style suits you in battle, but you
have to unlock it, as an extra. Reason
being, each game is arcade emulated, not a port. The ports are the extras, if any. Unlocking Hyper Street Fighter Alpha gives
you the chance to choose any person from the Alpha universe, but with any
style. Meanwhile, in Anniversary
Collection, Hyper Street Fighter 2 gives you the option to choose any play
style you like from any SF2 game (except Rainbow edition and all its glitches). When you do choose a style, you are limited
to the fighters who do take part in the game.
So, if you choose normal SF2, you only have the original 8. However, if that’s your preferred style, you’re
in luck. 3rd Strike needs no
further explanation when it comes to its play style. It’s considered the most balanced of the 2-D
SF games, although the learning curve is pretty high. Still, if you’ve played enough SF, you know
what you are doing. Balance does come
into question with characters that can do a ton of damage with priorities. However, that’s not to say that they can’t be
beaten, as it has been done. Urien can
dominate a match, but I’ve seen his style undone by Necro, or even Twelve. So, the point goes to AC, if not for the fact
that 3rd Strike has the best control style, but also for the fact
that you have access to the style you want initially. If you want the Alpha 2 style, you’ll have to
play Alpha 2, until you unlock the chance to do otherwise.
Etc.: Alpha Anthology
The stories for both games need not much explanation, and
seem even to me. Alpha Anthology pretty
much is the whole story of what happened between the first and second Street
Fighter tournaments, along with Pocket Fighter’s own storyline. Anniversary Collection tells two
stories: the 2nd Street
Fighter tournament and the aftermath of the 3rd Street fighter tournament. I guess you can give the point to Alpha for
continuity, but we all know that at this point, you either know the story or
don’t care since this is a celebration of the games in each. So, we can rule that out. When it comes to extras, Anniversary
Collection allows you to unlock Akuma in Hyper Street Fighter 2 as done in
SSF2T. Meanwhile, in 3rd
Strike, the unlockables include new colors, Gill as a playable character (hence
breaking the game, due to his unbalanced nature), and the ability to modify the
game style to allow for all super arts to be activated as super combos and link
combos to be executed. In other words,
you can make the game like the first Street Fighter Alpha game. For Alpha Anthology, you have unlockables per
game, when it comes to characters and modes, from Akuma, Bison and Dan in SFA
to Dramatic mode in SFA3. Once each game
is ended, you also unlock the extra versions of each game, which include the
home version of SFA3, adding extras from
Alpha 2 Gold into regular Alpha 2 and vice versa, and Hyper Street Fighter
Alpha which allows you to choose any character, any style, in any stage. I have to give it to Alpha Anthology for more
options to choose from, as you might want a little more out of your gaming
experience. When it comes to lasting
appeal, this is where things get a bit hairy, in my view. On one hand, you have Anniversary Collection,
garnering more attention, if not due to the fact that it was out longer, but it
has the more popular games. Everyone
loves SF2, and wouldn’t turn down the chance to play it. The same can be said about 3rd
Strike. This is true enough based on the
level of attention these games got at tournaments (I believe this game was at 3
straight E.V.O. tournaments, with both games well represented with entrees,
until SF4 came into the fray). I only
get to see Alpha games get represented in Japanese tournaments. In fact, even with the release of this game,
they weren’t anywhere near E.V.O., at least not on the main floor. However, as a diverse game, you have to give
Alpha Anthology this: it has a more
diverse set of games to play. If you
feel like going retro, start with the first game. If you want the latest and greatest, the
third game is there for you. But, if you
want more balance for your Alpha buck, the 2nd game is where it’s at. I’m sure more people will lean towards that
one. The Anniversary Collection, as
popular as the game is, doesn’t really have much to celebrate with as it is
mostly an attempt to celebrate the 2nd Street Fighter game and
finally port 3rd Strike to the PS2.
But, that’s not necessarily the worst thing. There just seems to be more to work with when
dealing with Alpha. However, it seems
more of a blast from the past, especially if you’re a big fan of 3rd
Strike. Honestly, I found myself rushing
to finish Alpha Anthology than I did want to even start Anniversary
Collection. So, I’d give the point to
the former.
Final Verdict: Tie
Yea, I’m sure a lot of you will have a problem with
this. I understand that, and in turn, I
expect you to voice it. I just think it’s
too close a call to see which is more pliable as a game. I can’t give the graphics advantage because,
even though both work with varying versions of CPS technology, one shows the
strength of the CPS2 in spades, while the other shows that for CPS3, with the
retro style next to it. I can dig both
for what they are worth. The sound in any
Capcom fighting game is downright amazing.
Both games definitely bring that to the forefront in the best way. However, when it comes to controls, 3rd
Strike makes for a more balanced experience in the long run, with Hyper SF2
gives you multiple options to choose from so you aren’t limited. Alpha doesn’t give you that full option until
you unlock the necessary games to do so.
And compared to 3rd Strike, they don’t quite measure up. The extras, however, are enough for me to
give Alpha Anthology a means to continue.
Anniversary Collection can be played, without the extras in
question. But, if you do want more out
of the game, it’s not much. It all lies
with versus gaming. To me, there’s just
more to deal with.
In conclusion, both games give you a decent experience,
gaming wise, and I’d be hard pressed to say to get one over the other. If I were you, I’d get both. They don’t cost
much. They help give you a complete
gaming experience when it comes to Street Fighter’s history. However, I can’t say which is better than the
other. So, secure both. You won’t be disappointed.
Next time on the great debate, we do the fighting game
anthology comparison again, but, this time, it’s 3 games. WHAT???
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