The Legend of Zelda: Skyward Sword review for the Nintendo Wii
The Legend of Zelda has one of the richest stories in video
game history, spanning over 25 years and a multitude of consoles. It has garnered a fanbase that rivals even
Mario and the games that he stars in.
The Legend of Zelda is one of the most prolific video game series in the
gaming world, just like the Super Mario series, Final Fantasy, Pokemon, Mega
Man, and Castlevania, just to name. To
celebrate this quarter century milestone, Nintendo finished up the first
official Wii game from the Zelda series that is a Wii exclusive. The other Wii Zelda title was intended for
the Nintendo Gamecube and was released in turn about a month later. This title is only for the Nintendo Wii. Now, we look into how this game measures up
in the world of gaming and the world of Zelda.
Graphics
This game I believe has an interesting approach to its
atmosphere. This game actually takes
pieces and cues from the various Zelda games that have come out over the
years. It’s apropos since this is
supposed to be the very first game in the series’ history. So, graphically, this game combines the
darkened, mature, and at times, mysterious look with the emotion and at times,
cartoony look that Zelda has come to embrace.
In other words, you’re getting some of Twilight Princess (which was born
from Ocarina of Time and Majora’s Mask) mixed with some of The Wind Waker. What you get is a brighter, bolder, and more
energized look at a Zelda game. It’s not
too cartoony, and it’s not too dark. It’s
somewhere in the center. I would even go
as far as what you would see or get if you took the look and feel of A Link to
the Past and gave it a 3-D look. That
said, it’s very animated and very mature, at the same time, which is something
you could say about A Link to the Past. I
do have one pet peeve: do they really have
to pronounce Link’s lips? It looks
creepy.
Sound
Musically, the game is astounding, as expected in Zelda
games. The music matches the atmosphere
well. I don’t know if the drum beats
showcasing the proximity of an enemy really works, but that’s my opinion. The music does, however, dissolve well into
other or accompanying themes, as done in previous games. Sound effects are also crisp. The game does take advantage of the
surround-sound aspect of the game. Hearing
a horn in the background summoning enemies could not sound any clearer or more
realistic. Don’t worry about voice
acting, though, as no one really speaks in the game. There are grunts, groans, and such done by Japanese
voice actors. However, when it comes to
Zelda fans, they don’t want to hear voices or voice acting in their Zelda
games. This game keeps the tradition
strong and alive, so there are no complaints.
Control
Does a Zelda game have a stumbling block? Some do.
In the case of this game, it’s the control. The big selling point of this game was the
utilization of Wii Motion Plus, an additional peripheral that allowed for a
more 1-to-1 control synchronization between the Wiimote and the sensor
bar. It was brought to the forefront
through Wii Sports Resort. As there is
more precise control, you will have instances where you have to synchronize the
Wiimote as it is connected to the peripheral by laying it flat on a
surface. Then, you have to point the
Wiimote at the center of the screen and press the A button to finalize the
process. There is just one problem with
this. The sensitivity of the Wiimote
when connected to the motion peripheral increases heavily. Sunlight will send your Wiimote into a
confused frenzy as the accelerometer in the Wiimote is sensitive to light. Also, the slightest gestures may get you to
move even if you didn’t want to. There
are also times where you do move and it doesn’t register. To top it off, the Wiimote will fall out of
synch on a number of occasions, forcing you to center the Wiimote every
time. I found myself pulling out my
shield by accident, instead of rolling a bomb.
Also, I found myself unable to bring out my shield when I needed to,
taking serious damage in the process.
So, yea, response issues were plentiful.
Oh, and you can’t sit down while playing. I have tried and got through most of the game
doing so. However, for the more complicated
things like tough bosses and minigames, I had to get up and move. Now, I know that’s the initial way to play,
but it would be nice to have an option.
Is it so horrible that the game is unplayable? No, not quite. It does synch quickly and the responses, when
need be, do come about. It’s imperative
that you are patient when you need to be.
If you get all wavy and crazy with your Wiimote, you’ll find yourself in
trouble. I guess I need to work on that. Even so, I still had something of an issue with
controls. It’s funny, really, since this
was done because people complained about the controls in Twilight
Princess. I didn’t have that much
trouble with that game, honestly. But,
to each their own.
Etc.
To summarize the story, it is the first chapter in the Legend
of Zelda, predating the sagas of the Ocarina of Time and Majora’s Mask. Proof of such is the fact that it has been
confirmed that this game would focus on the creation of the Master Sword. How did we get that far? Can’t tell you that just yet, my friend. You have to figure that out. While you do that, know that Link lives in a
place called Skyloft. It is a place in
the sky where humans have been born and raised, with no true knowledge of the
surface world. It is Link’s graduation
day as he is part of the knight academy.
As he attempts the tasks needed to graduate, he is joined by his best
friend, closest confidant, and daughter of the head master, Zelda. She helps him with his graduation as Groose,
a fellow knight, looks to embarrass you due to your friendship with Zelda and
his crush on her. Little does each of
them know that as they prepare for their tasks, an unseen threat is growing on
the surface, trying to culminate its return with the help of a powerful
sorcerer whose origin is of a unique history.
What follows is the inaugural adventure at the beginning of the Legend
of Zelda which reveals the truth behind various aspects of the legend. The best thing about the story, in my
opinion, is the attention to detail the game puts toward the historical cues
taken towards the story. If you are a
longtime fan, you’ll see the various cues and possible ties to the future. The extras of the game are of standard Zelda
fare, as you get a chance to play various minigames for money, rare treasures,
and other things of good use. One of the
keys to this game is the ability to upgrade the items you hold. You can upgrade your bow, bomb bags, and even
your bug catching net. However, to do
this, you have to collect different rare treasures and items on your journeys along
with bugs. Another key to the game is flight.
Link can fly from world to world, riding on the back of a giant bird for
sky travel. This is oddly reminiscent to
The Wind Waker and sea travel. As
always, you have a bevy of missing heart pieces to claim in the game, but on
the plus side, you start off with about 5 or 6 hearts. However, 90% of the monsters do 1 to 2 hearts
of damage, so be careful. There is a
day/night feature where you can sleep for half of a day or a whole day, in any
bed you can find, mostly on Skyloft. This
allows you to heal yourself completely (you can also sit down to heal yourself,
albeit slowly) and access places or homes that are open. However, you can’t fly out of the area you
are in as flight is prohibited at night by the soldiers of Skyloft. There are also gratitude missions where you
can win gratitude crystals for doing tasks for different people in
Skyloft. As always, all of these missions
and extras are optional unless otherwise stated in the game. Also, there’s a Hero mode where the enemies do
twice the damage and hearts are harder to find.
This can only be accessed when you finish the game the first time. When it comes to the lasting appeal, I will
be honest. I never replayed a Zelda
game, ever. The games usually clock in a
good chunk of hours of gameplay if you moderately know what to do, without a
guide. I don’t have the time, or the
devotion to a Zelda game to play them more than once. So, it all depends on what you like. I personally get and play through a Zelda
game for the story. I love a good story,
and Zelda games tend to tell great stories.
However, for the time it takes to get through these stories, and the
difficulty in doing so, it’s not worth it doing it again, unless you really
like the game. So, it depends entirely
on you.
Final Verdict
Skyward Sword is another solid addition to the Zelda franchise,
despite being hampered with issues of control.
The graphics and sound adheres to the strength of the Wii, with a unique
look to it as it melds presentations of certain games in the franchise
together. As stated, it’s almost a
combination of Twilight Princess and The Wind Waker in presentation. The controls can be jarring, due to the
constant need to re-center and re-focus the Wiimote, but it isn’t a big game
breaker. It might not be the strongest
of entries, but I am recognizing its necessity as it does tell the true beginning
of the Legend of Zelda. After all, who
doesn’t want to know how the Master Sword was created? I’m sure even Ganon would want to know.
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