Video Game Review: Eternal Darkness: Sanity’s Requiem for the Nintendo Gamecube




Does anyone remember Silicon Knights’ better years?  Ironically, it was when they were developing for the Nintendo Gamecube.  You could say that SK hasn’t evolved past the GCN/PS2/XBOX console generation and their latest games, X-men: Destiny and Too Human, are examples of that.  However, when SK got it right, people took notice.  Well, not everyone, but people who knew an amazing and inspiring game when they see one.  They saw it with Psychonauts.  They saw it with Oddworld.  They saw it with ICO and Shadow of the Colossus, but with varying levels of opinion (hence, my reviews).  The game I’m about to cover is no different.  In fact, I can stand on my soapbox, and honestly and humbly say, that this game may very well be the best Nintendo Gamecube game ever made.  Better than Super Mario Sunshine?  Better than The Legend of Zelda: The Wind Waker?  Better than Resident Evil 4?  Better than Animal Crossing?  Better than Metroid Prime?  Better than Super Smash Brothers: Melee?  Ok, so the competition is steep.  However, as an original title with no sequels and other great qualities to it like its story, its depth, and such, it acts as a viable contender.  However, until we know for sure, we have to see why it works or doesn’t.  So, here’s my review of one amazing game for Nintendo’s little cube that could….or couldn’t…

Graphics

Graphically, this game was a port from the Nintendo 64.  This was one of the few games that was supposed to be on the N64 before its end, but was ported to the Gamecube.  This joins Resident Evil Zero, Animal Crossing, and Dinosaur Planet (now known as Star Fox Adventures: Dinosaur Planet).  The graphical upgrade did these games a world of good and Eternal Darkness is one of these games.  You can see the detail put into each skeleton, each weapon, each character, and even the Tome of Eternal Darkness itself.  The pre-rendered backgrounds also scream with detail.  Now, the graphics aren’t perfect, unfortunately.  For instance, body parts look pretty stringy and disproportioned, but not enough to make you hate the game.  What helps is that the graphics do a lot to build atmosphere.  That’s definitely something you want in a game like this.  Oh and how about the fact that this game uses progressive scan?  Now, that’s a gaming experience I’d like to sink my teeth into.

Sound

Speaking of atmosphere, the music does a wonderful job of that.  The scores chosen do a great job of lending themselves to the situations at hand.  The music is also very muted and sparse to create that feeling of realism, fear, claustrophobia, and insanity.  There’s also a consistency to the musical tones and scores, so there’s no disjoints.  The sound effects use the full extent of the Dolby Digital Surround Sound the game utilizes.  You can hear every candle crackling, every zombie moaning, and even the whispers of the ancients you invoke through chants.  Then, there’s the voice acting.  I have to give it up to Kris Zimmerman and her voice direction.  She always wrangles up the voice actors that do a great job expositing the story with their vocal abilities.  This game is no different, as they capture the feeling needed for a game like this.

Control

The controls for this game map out to the Nintendo Controller pretty well.  It does help that there are on-screen prompts as to what buttons you can or should press next in certain instances.  What’s even more useful is when you create spells for the game.  Upon finding runes, you can combine them with the protection of the ancient you choose, and create a spell that can strengthen your offense or defense, or even summon a creature.  Then, you can take the spells you made and assign them to the directional pad.  This gives you easy access to spells without having to create them over and over again.  You also have a targeting system that allows you to aim for a certain part of the body on certain creatures.  This can allow for easy kills or more strategic ones.  Sometimes, you want to aim for the head, and sometimes you want to cripple someone. Be warned:  the targeting isn’t spot on, but good for the most part.  Also, the controls are very responsive and don’t leave you completely hampered.  If it doesn’t seem like such, it could boil down to the character you have in the game.  Oh, and I should mention the different meters to watch for.  You have a health meter, a magick meter, and a sanity meter.  You lose health when taking damage or sanity.  You lose magick when you do magical incantations.  You lose sanity every time you confront an enemy and don’t dispatch of it properly.  Once the sanity starts to drop, you can see the effects firsthand.  And, boy, do they make your skin crawl.  Try playing this game at night, in the dark, alone.  It might not be Silent Hill, but it will get to you.

Etc.

The biggest selling point to me is the story.  It’s not just the depth, breadth, and feel of the story, but how it is told.  It starts simple enough with an explanation of what the Tome of Eternal Darkness is and who is telling the story connected to it.  After the intros, you get to the main character, Alexandra Roivas, dreaming about the future, then getting called to her grandfather’s house to learn of his grim death.  It’s now up to her to find out how he was killed.  Little did she know that she was about to encounter a supernatural journey that would affect her life directly, through the eyes of 11 different people who, like her, wanted answers.  The extras for this game are minute, but plentiful in quality.  My favorite extra is the ability to see every cinema scene in the game.  I love sitting down and watching every scene play out like an interactive movie of sorts.  It makes for a great viewing experience.  This was an extra Silicon Knights utilized again with their next and possibly last decent game, an adaption of Metal Gear Solid for the Nintendo Gamecube.  Other extras include oral autopsy reports on the different creatures in the game from one of the characters, access to the true ending of the game, eternal mode, and the possibility to play the game by individual chapters, with each character starring in them.  And, if you pay close attention to a certain chapter, you will find an extra only accessible upon replay.  Magically, you wouldn’t want to pass it up.  Does the game have lasting appeal?  No doubt.  The game is easy enough to play through, as the controls are not complicated and responsive.  And, again, the selling point is the story and how it is told.  It’s a great find for those who love the works of H.P. Lovecraft.  Basically, if the creature, Cthulu, is compelling enough for your enjoyment, you’ll definitely love this game.  Everything gels well and you aren’t left wanting more.  But, you will want to play it as many times as you can.

Final Verdict

Eternal Darkness is one of the best games made for the Nintendo Gamecube.  With the competition it has for the top spot, it definitely finds its way to the top 10.  If you own a Gamecube, or even a Nintendo Wii with Gamecube controllers, this game is definitely something you need to have in your library.  It’s a very different take on the survival horror genre, as it mixes adventure elements in.  In fact, one would say that it is more pronounced as an adventure than as a survival horror game.  Regardless of genre, it is a classic game that has cemented itself in gaming history as one of the many games one has to own, rent, finish, complete, etc. as a true benchmark to how a great game is made.  There hasn’t been any sequels yet, sadly, and there may or may not be any games that have the same approach as this game to rely on when it comes to current gen systems.   Nonetheless, Eternal Darkness is ahead of its time and a key title to own as a Nintendo fan.  Now, if you’ll excuse me, I have to step out of all this darkness, and find the light switch, but right after I pick up my head from the floor.  Wait….this isn’t really happening…

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