Video Game Review: Cartoon Network Punch-Time Explosion XL for the Nintendo Wii
If you're like me,
you were a fan of cartoons when you were younger. In fact, I'm pretty sure you were initially
skeptical and then giddy with glee when you heard about and watched the Cartoon
Network for the first time. I mean,
think about it: the world's first and
only cartoon network. All cartoons, all
the time, no matter what time of day it is.
Unfortunately, that's not the case today as the network has taken
extended measures to try and mimic its competition. I can't go a few seconds without seeing a
commercial that resembles another poor attempt at copying a Nickelodeon or a
Disney Channel show. That's why I'm glad
I can hearken back to the good, old days, where I would enjoy seeing most of
the syndicated cartoons of my youth come onto this network and give me more
reason to enjoy life. What more could
you ask for? Then we were treated to
"World Premiere Toons".
World Premiere Toons
were new cartoons made by the current crop of artists, directors, and the like
working for Hanna Barbera Studios, which had become the property of Turner
television. While some cartoons became
long-standing series (Johnny Bravo, The Powerpuff Girls, Dexter's Laboratory),
others existed to just be short cartoons to fill up timeslots on the network
(O'Rats, Yoink of the Yukon, Yucky Duck, George and Junior). As time passed, and I got older, the cartoons
got less and less appealing, due to redundancy or just lack of
originality. This wasn't just limited to
the cartoons of old, oh no. A whole new
crop of toons came out, and for every one or two that were standouts, various
others fell into the "mediocre" range. By then, I was old enough to watch other
things, and when I returned to Cartoon Network, it was for heavily censored anime
or for Adult Swim, a crop of cartoons from Hanna Barbera that skewed for the
older audience and their various ranges forthwith (ex. stoners, hipsters, night owls, etc). So, when it came for a video game to come out
pertaining to Cartoon Network and the various stars, I was hooked, if not for
the fact that a lot of the stars of old were going to be there.
Initially, Cartoon
Network Punch-Time Explosion was released for the Nintendo 3DS, with plans to
release it on consoles to come later. I
picked it up, played it, and was saddened by the fact that it was missing a
great deal of things that I would want, like more characters, more stages,
better graphical representation, and also, the 3D effects were rather
paltry. So, when the game was finally
released for the Wii, I sold back the 3DS copy, got this version and completed
it. And now, my thoughts:
Graphics
The graphics for this
game are pretty decent for a game that's taking 2-D animations and making
fleshed out 3-D sprites for them. It
does look weird when they turn around and you can see the backs of their
heads. But, I guess that's to capture
some type of logic in their design. See,
this game plays a lot like, if not a whole lot like, Super Smash Brothers and
the games in those series. More
specifically, the game comes off like a poor man's Super Smash Brothers Brawl,
but, it gets a pass for, well, being different enough, in some instances, to be
original, unlike TMNT: Smash Up, which was made by most of the people who made
SSB: Brawl, and comes off like a move-for-move clone, with bad physics, and
average gameplay. That said, the
characters in this game are 3-D sprites, platforming on a 2-D plane. Usually, when that happens, the palette just
flips over when characters are facing a certain direction. In this game, that doesn't happen, as they
actually look like they'd look in our eyes if they were facing a certain
way. That's pretty cool. But other than that, the polygons looks
jagged and blocky for some characters, but smooth and rendered for others,
probably to separate the art styles of the characters themselves. Also, sadly, there are more frames to work
with in this game than its 3DS counterpart.
However, since the characters resemble that of their cartoon
counterparts, some characters will look oversized, while others smaller. This makes for some difficult hit detection,
as you will find yourself missing by a wide or narrow margin, but the
cpu-controlled opponents, well, don't.
The backgrounds also fully animate, with various characters from the
cartoons in question. Just don't expect
the greatest work of art in the world when you see them. Again, this is to represent how the cartoon
looks, as translated to 3-D. So, in
truth, the graphics aren't horrible, but they aren't ground-breaking.
Sound
Ok, this is one of
the major sticking points with me on this game.
When dealing with music, sound effects and even voice acting, this game
falls short. The main music has a funky,
futuristic feel to it, almost to play up the new feel of Cartoon Network for
the new generation (nowadays, we refer to Cartoon Network as
CN....yea....). The songs that play for
each stage don't come from any of the cartoons.
They are re-orchestrated tracks that have the feel of the cartoons in
question. But, there are no recreated
theme songs like for Dexter's Laboratory, or the Powerpuff girls. When it comes to the sound effects, they are
fitting enough, sounding goofy, silly, and rather childish. However, when these sounds were mapped,
someone didn't bother to tell the sound team how to properly synch the sound
with the action in question. At times,
you'll hear sound drops, little to no noise, and sound effects out of synch,
while trying to keep pace with the other sounds like music and voice acting,
along with the characters attacking. How
bad is that, you ask? My game froze, on
3 to 4 different occasions when this happened.
That's right. The game froze. It happened on the 3DS, too. Did no one bother to see how to fix
this? Is it because Crave Entertainment
didn't have enough money, time, or care to try and match the professionalism of
HAL Laboratories and SSB: Brawl? And, on
top of all that, the voices representing the characters in the game are a mixed
bag of various forms of disappointment.
For some characters (mostly the later cartoons), the voice actors are
spot on. But for the older cartoons,
they sound completely different, as a completely different voice actor is
covering them. So, if you're hoping for
an authentic Johnny Bravo experience, think again.
Control
The controls of this game
allow you to use the Wiimote and Nunchuk, the Classic Controller, or the
Gamecube controller, just like Brawl. No
problem there, right? Well, no, until
you get to the controls themselves. You
can attack; use a special movie, jump, block, grab, throw, and the like with
the buttons given. But, don't expect
this to be a game that takes all of its cues from Smash Brothers, oh no. See, instead of giving you the option to jump
with the control stick, you can only jump with the jump button. No matter what configuration you choose, you
are stuck jumping with a button.
Yes. I'm not kidding. To me, this was a severe failure on the
developer's part. The lack of an option
only makes the game more cumbersome as you will find yourself fumbling around
for a jump button in the heat of battle, when using a control stick would be
much more viable as an option. Other
control issues include combining attacks with directions. At times, they will respond properly, but
most of the time, they won't. You'll
find yourself doing the forward special move instead of the upward special
move. So much for saving you from
certain death. Also, you have to grab
items, power ups, and even opponents with the grab button. If you're looking for a directional
combination to allow you to do that, don't bother. It seems, in order to either make this game
very different from any Smash Brothers game, they removed certain control
options out, making the game more challenging, and hampering in the
process. It's like playing Sega Superstar
Tennis only to find out that it's not as forgiving or reflexive as Mario Power
Tennis, hence making it a more challenging arcade experience instead of a fun,
pick-up-and-play experience.
Etc.
Ok, here's how the
story goes: The narrator, Space Ghost
(yes, it's him), is watching television episodes of various shows like Ben 10,
Chowder, Dexter's Laboratory, and the like, when suddenly, his remote
disappears, and the villains of certain shows start appearing on other shows
that don't match with theirs. All the
while, the scenery gets distorted and static-filled, with various scenes
disappearing. As it turns out, it's a
massive plot including the villains of these shows destroying the shows in
question in order to destroy their nemeses.
So, it's up to a ragtag bunch of heroes and stars to band together, and
go from world to world, fighting off the forces of evil and salvaging the
cartoon universe. Yes, it does resemble,
if not, blatantly rip off the story behind The Subspace Emissary of SSB: Brawl,
but what did you expect: originality in a poor clone of a better game? Of course not. You play through story mode to
see how this story plays out. While
doing so, you unlock the heroes that you battle and join you in your quest to
stop evil. As for the other hidden
stars, that's where the extras come into play.
In the shop area, you can buy these other stars to unlock, based on the
points you get in story mode and arcade mode.
As for arcade mode, you fight through a slew of cartoon stars, reminiscent
to Smash Brothers, and when you start and finish, you see what became of the
stars during story mode, in certain side stories leading up to their inclusion
on the team. Other extras to unlock
include new stages, alternate starting outfits, and even scenes from various
cartoons in question. Unlike the 3DS
version, there's a training mode to allow you to practice your moves. The multiplayer mode is also pretty
straightforward, either in free-for-all mode or team mode. Sadly, "friendly fire" is on regardless
of what mode you chose, so be careful who you are fighting and teaming
with. You can make changes to the
various options, allowing for an easier experience when it comes to difficulty,
among other things like sound and control and match time. You can't remove the items, sadly, for you
fans of straight fighting, but you can affect how often they show up. Story mode also has the option to take part
in singular episodes or to go through the entire mode if you choose to. And, now, we get to the most fun parts of the
game, in my opinion: the punch-time explosions and the CN assist items. The assist items appear during battles, and
have to be grabbed to be activated. Once
grabbed, a random cartoon star comes out and assists you, like the assist trophies
in SSB: Brawl. While some attack other
characters, others drop useful items like food.
But, be careful: some characters attack everyone and anyone on the
screen. This usually happens when you
get a villain like Fuzzy Lumpkins. But,
how's this for interesting: when you
pick up a trophy, you can randomly get a team-up maneuver between your
character and the assist character. This is known as a Synergy attack. It makes
for a good cinema and another very powerful attack next to the punch-time
explosion itself. As for the punch-time
explosion, all you have to do is fight your opponent and pick up the little
orbs they drop. Once you pick up enough,
the PTE meter will glow wildly. Then,
you can activate your punch-time explosion, which varies per character. It's interesting to see what each character
does, and the hilarious effects they have. Sadly, controlling your character
once the explosion is activated is somewhat challenging, sometimes leaving you
all powered up with no one to attack.
Final Verdict
Cartoon Network:
Punch Time Explosion XL is a much more fleshed out 3DS port for all the
consoles, adding various extras, characters, stages, and much more forgiving
control than just your 3DS buttons. For
a clone of Super Smash Brothers, it's a pretty average, if not below average
game. The main selling points of this
game lie in the funny commentary from the narrator, the plethora of Cartoon
Network characters, and above all, your nostalgia factor when considering these
characters. If you have a little one at
home that knows his or her way about the Cartoon Network stars, this is
definitely for them. In fact, it's for
the fan in you, too. But, putting aside
the fandom, the game is riddled with cumbersome controls that aren't as useful
as one would think, as well as sound issues that can lock up your game, if you
aren't careful. Throw in an almost
completely unoriginal storyline, and you have the game in a nutshell. The sad truth is that the game had a lot of
potential. However, having potential to
be a decent clone can only take you so far.
It's worth a rental if you have a free weekend or so, but only a keeper
if you can stomach the issues and enjoy your Cartoon Network stars. Otherwise, don't equate your time with Punch
Time....but maybe Adventure Time......
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